Skip to main content
Implement for Impact
Search Find
Explore Methodology

NumberShire Level 1 Gaming Intervention

Add to Comparison

About the Intervention

NumberShire Level 1 Gaming Intervention (NS1) is a game-based, Tier 2 mathematics intervention designed for first-grade students with or at risk for mathematics difficulties. The intervention targets whole-number concepts and skills across three Common Core State Standards domains: Counting and Cardinality, Number and Operations in Base Ten, and Operations and Algebraic Thinking. NS1 consists of 48 sessions organized into 12 weeks of instruction, with four 15-minute sessions per week, totaling 12 hours of individualized instructional gameplay. The intervention is delivered individually through a gaming platform in school computer labs, facilitated by trained instructional assistants. Each session includes four activities: Warm-Up (practice of previously mastered skills), Teaching Event (explicit instruction on new concepts with demonstrations and guided practice), Assessment Event (extended practice of previously taught skills), and Wrap-Up (review activities). NS1 employs explicit instructional design principles including instructional scaffolding, frequent practice opportunities with immediate feedback, and a Differentiated Learning Pathway that adjusts instruction based on student performance metrics. The intervention uses virtual mathematical representations, NS1 characters for modeling, and a Renaissance-style fairy tale village setting to engage students. Interventionists receive four hours of professional development training before implementation.

Statistical Findings

Positive effect on ProFusion-R proximal measure of whole-number concepts and skills

Positive effect on two-week interim mastery test

No effect on easyCBM-NCTM total raw score

No effect on Group-Administered Quantity Discrimination

No effect on Group-Administered Missing Number

No effect on four-week interim mastery test

No effect on six-week interim mastery test

More Intervention Details

Focus Areas

Economically Disadvantaged, Those with Disabilities

Programs & Services

General Education, Title I

Delivery Methods

Online – Asynchronous

Disability Support

N/A

Target Groups

Student(s)

Source

B. Kosty, D., Clarke, B., Fien, H., J. Nelson, N., K. Baker, S. & T. Doabler, C. (2016). An Examination of the Promise of the NumberShire Level 1 Gaming Intervention for Improving Student Mathematics Outcomes (ED576652). ERIC. https://files.eric.ed.gov/fulltext/ED576652.pdf.

Study Demographics

These charts show the demographic makeup and geographic setting of the research study that evaluated this intervention's efficacy. When assessing the fit of an intervention, consider whether it was found effective in a context similar to your own.

Participant Race

What was the racial breakdown of this study's data sample?

Participant Gender

What was the gender breakdown of this study's data sample?

Other Participant Characteristics

Geographical Setting

What was the setting of this study?