NumberShire Level 1 Gaming Intervention
About the Intervention
NumberShire Level 1 Gaming Intervention (NS1) is a game-based, Tier 2 mathematics intervention designed for first-grade students with or at risk for mathematics difficulties. The intervention targets whole-number concepts and skills across three Common Core State Standards domains: Counting and Cardinality, Number and Operations in Base Ten, and Operations and Algebraic Thinking. NS1 consists of 48 sessions organized into 12 weeks of instruction, with four 15-minute sessions per week, totaling 12 hours of individualized instructional gameplay. The intervention is delivered individually through a gaming platform in school computer labs, facilitated by trained instructional assistants. Each session includes four activities: Warm-Up (practice of previously mastered skills), Teaching Event (explicit instruction on new concepts with demonstrations and guided practice), Assessment Event (extended practice of previously taught skills), and Wrap-Up (review activities). NS1 employs explicit instructional design principles including instructional scaffolding, frequent practice opportunities with immediate feedback, and a Differentiated Learning Pathway that adjusts instruction based on student performance metrics. The intervention uses virtual mathematical representations, NS1 characters for modeling, and a Renaissance-style fairy tale village setting to engage students. Interventionists receive four hours of professional development training before implementation.
Statistical Findings
Positive effect on ProFusion-R proximal measure of whole-number concepts and skills
Positive effect on two-week interim mastery test
No effect on easyCBM-NCTM total raw score
No effect on Group-Administered Quantity Discrimination
No effect on Group-Administered Missing Number
No effect on four-week interim mastery test
No effect on six-week interim mastery test
More Intervention Details
Focus Areas
Economically Disadvantaged, Those with DisabilitiesPrograms & Services
General Education, Title IDelivery Methods
Online – AsynchronousDisability Support
N/ATarget Groups
Student(s)Source
B. Kosty, D., Clarke, B., Fien, H., J. Nelson, N., K. Baker, S. & T. Doabler, C. (2016). An Examination of the Promise of the NumberShire Level 1 Gaming Intervention for Improving Student Mathematics Outcomes (ED576652). ERIC. https://files.eric.ed.gov/fulltext/ED576652.pdf.
Study Demographics
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