Good Behaviour Game (GBG): Improving Pupil Behaviour Through Classroom Rules, Team Membership, Monitoring of Behaviour, and Positive Reinforcement
The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to improve children's classroom behaviour in order to improve attainment. The GBG is based on three key theories: behaviourism (specifically, contingency management), social learning theory, and social constructivist theory. The intervention involves the use of a game format to teach children the rules of the classroom and to encourage positive behaviour. The GBG is typically implemented by class teachers and involves the use of a scoreboard, rewards, and consequences to reinforce positive behaviour. The intervention is designed to be flexible and can be adapted to suit the needs of different classrooms and schools.