Skip to main content
Implement for Impact
Search Find
Explore Methodology

Good Behavior Game: Encouraging Appropriate Behavior and Creating a Positive Learning Environment

Add to Comparison

Intervention Details

Subjects

English Language Arts, Math, Science & STEM

Academic Program

General Education

Duration

N/A

Grades

K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11

Personnel

General Education Teacher

Intervention Summary

Good Behavior Game is a classroom management strategy that aims to improve student behavior and academic engagement. It involves teachers setting clear rules and expectations for student behavior, dividing students into teams, and awarding points to teams that exhibit good behavior. The program can be implemented in various settings, including elementary, middle, and high schools, and can be adapted to suit the needs of different classrooms and students.

Statistical Finding Summary

Positive effect on student behavior

Positive effect on teacher practice

Potentially positive effect on writing conventions

Potentially positive effect on writing productivity

Uncertain effect on literacy achievement

Uncertain effect on mathematics achievement

Uncertain effect on intrapersonal competencies

Uncertain effect on school climate

Source

U.S. Department of Education, Institute of Education Sciences, What Works Clearinghouse. (2023). Good Behavior Game. Retrieved from https://ies.ed.gov/ncee/WWC/intervention/1488.

Data Sample by Population

These charts show the characteristics of the student populations studied. When assessing programs, you may want to prioritize interventions that yielded success in a similar demographic environment as your school or district.