Good Behavior Game: Encouraging Appropriate Behavior and Creating a Positive Learning Environment
Intervention Details
Subjects
English Language Arts, Math, Science & STEMAcademic Program
General EducationDuration
N/AGrades
K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11Personnel
General Education Teacher
Intervention Summary
Good Behavior Game is a classroom management strategy that aims to improve student behavior and academic engagement. It involves teachers setting clear rules and expectations for student behavior, dividing students into teams, and awarding points to teams that exhibit good behavior. The program can be implemented in various settings, including elementary, middle, and high schools, and can be adapted to suit the needs of different classrooms and students.
Grades
K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11Personnel
General Education TeacherStatistical Finding Summary
Positive effect on student behavior
Positive effect on teacher practice
Potentially positive effect on writing conventions
Potentially positive effect on writing productivity
Uncertain effect on literacy achievement
Uncertain effect on mathematics achievement
Uncertain effect on intrapersonal competencies
Uncertain effect on school climate
Source
U.S. Department of Education, Institute of Education Sciences, What Works Clearinghouse. (2023). Good Behavior Game. Retrieved from https://ies.ed.gov/ncee/WWC/intervention/1488.
Data Sample by Population
These charts show the characteristics of the student populations studied. When assessing programs, you may want to prioritize interventions that yielded success in a similar demographic environment as your school or district.