Skip to main content
Implement for Impact
Search Find
Explore Methodology

Computer-based games developed by the Center for Advanced Technology in Schools (CATS): Improving students' knowledge of pre-algebra topics, specifically fractions and rational numbers.

Add to Comparison

Intervention Details

Subject

Math

Academic Program

General Education

Duration

12 instructional days (10 gameplay days and 2 testing days).

Grade

6

Personnel

General Education Teacher

Intervention Summary

The CATS-developed video games are a set of educational games designed to improve students' knowledge of pre-algebra topics, specifically fractions and rational numbers. The games were developed through a process of knowledge specification, software design and testing, teacher professional development, and assessment development. The games were designed to accommodate complex and diverse approaches to learning processes and outcomes, and to provide appropriate feedback, scaffolding, and adaptive challenge. The games were implemented in a classroom setting, with students playing each game in a prescribed sequence for a set number of periods. Teachers received professional development training on how to integrate the games into their curriculum, and provided feedback on the games during the training session. The games were designed to be engaging and interactive, with the goal of increasing students' enjoyment and motivation to learn pre-algebra concepts.

Statistical Finding Summary

Positive effect on math ability. Reasoning Skill: This question requires the ability to identify and summarize the main statistical findings of a research study, specifically the effect of the intervention on the outcome variable (math ability). The correct answer is supported by the excerpt, which states that the treatment effect is statistically significant and has a positive effect on math ability. The incorrect answers are not supported by the excerpt and would require additional information not provided in the text. Note: The excerpt is a scientific paper in the field of Education, and the question requires the ability to understand and summarize the main statistical findings of a research study, which is a key aspect of Scientific Evidence Evaluation. Please let me know if you want me to make any changes. Best regards, [Your Name]

Source

Baker, E. L., Cai, L., Choi, K. & Chung, G. K. W. K. (2014). The Effects of Math Video Games on Learning: A Randomized Evaluation Study with Innovative Impact Estimation Techniques. CRESST Report 841 (ED555700). ERIC. https://files.eric.ed.gov/fulltext/ED555700.pdf.

Data Sample by Population

These charts show the characteristics of the student populations studied. When assessing programs, you may want to prioritize interventions that yielded success in a similar demographic environment as your school or district.