Math Video Games
Intervention Details
Subject
MathAcademic Program
General EducationDuration
12 instructional days (10 gameplay days and 2 testing days)Grade
6Personnel
General Education Teacher
Intervention Summary
The program developed by the Center for Advanced Technology in Schools (CATS) includes eight math video games, four of which cover fractions concepts and four of which cover solving equations concepts. The program is intended to target students' knowledge of pre-algebra topics, specifically rational numbers and fractions.
Grade
6Personnel
General Education TeacherStatistical Finding Summary
Positive effect on math learning outcomes
Larger positive effect on math learning outcomes when using a multilevel multidimensional latent variable modeling approach
Source
Eva L., B., Gregory K. W. K., C., Kilchan, C. & Li, C. (2014). The Effects of Math Video Games on Learning: A Randomized Evaluation Study with Innovative Impact Estimation Techniques. CRESST Report 841 (ED555700). ERIC. https://files.eric.ed.gov/fulltext/ED555700.pdf.
Data Sample by Population
These charts show the characteristics of the student populations studied. When assessing programs, you may want to prioritize interventions that yielded success in a similar demographic environment as your school or district.