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Math Video Games

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Intervention Details

Subject

Math

Academic Program

General Education

Duration

12 instructional days (10 gameplay days and 2 testing days)

Grade

6

Personnel

General Education Teacher

Intervention Summary

The program developed by the Center for Advanced Technology in Schools (CATS) includes eight math video games, four of which cover fractions concepts and four of which cover solving equations concepts. The program is intended to target students' knowledge of pre-algebra topics, specifically rational numbers and fractions.

Statistical Finding Summary

Positive effect on math learning outcomes

Larger positive effect on math learning outcomes when using a multilevel multidimensional latent variable modeling approach

Source

Eva L., B., Gregory K. W. K., C., Kilchan, C. & Li, C. (2014). The Effects of Math Video Games on Learning: A Randomized Evaluation Study with Innovative Impact Estimation Techniques. CRESST Report 841 (ED555700). ERIC. https://files.eric.ed.gov/fulltext/ED555700.pdf.

Data Sample by Population

These charts show the characteristics of the student populations studied. When assessing programs, you may want to prioritize interventions that yielded success in a similar demographic environment as your school or district.