Good Behavior Game
About the Intervention
Good Behavior Game is a classroom management strategy that aims to improve social skills, minimize disruptive behaviors, and create a positive learning environment for students in prekindergarten through grade 12, often used with students or classrooms demonstrating high levels of disruptive behaviors. Teachers place students into teams and reward them for demonstrating appropriate behaviors and following classroom rules. Teachers identify rules of behavior, divide students into teams, review expected behaviors and rules, monitor student behavior during the game, and score teams based on how well they follow the rules. At the end of the session, winning teams receive a reward such as small prizes (snacks, school supplies, stickers) or classroom privileges (free time, time to play with toys or an iPad). Teachers play the game once per day, several times a day, or twice per week. Before leading the game, teachers receive training (ranging from 15 minutes to a full week) from a Good Behavior Game developer or researcher, covering how to create game rules, monitor student behavior, and award points. Teachers often receive ongoing coaching support from a developer-trained coach who observes implementation, provides feedback, and answers questions.
Statistical Findings
Positive effect on student behavior
Positive effect on teacher practice
Potentially positive effect on writing conventions
Potentially positive effect on writing productivity
Uncertain effects on literacy achievement
Uncertain effects on mathematics achievement
Uncertain effects on intrapersonal competencies
Uncertain effects on school climate
More Intervention Details
Focus Areas
Social-Emotional Learning, Disciplinary InfractionsPrograms & Services
General EducationDelivery Methods
Face-to-FaceDisability Support
N/ATarget Groups
Student(s), Teachers/Instructional TeamsSource
U.S. Department of Education, Institute of Education Sciences, What Works Clearinghouse. (2023). Good Behavior Game. Retrieved from https://ies.ed.gov/ncee/WWC/intervention/1488.
Study Demographics
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Other Participant Characteristics
Geographical Setting
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