Good Behaviour Game (GBG): Improving Pupil Behaviour Through Classroom Rules, Team Membership, Monitoring of Behaviour, and Positive Reinforcement
About the Intervention
The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to improve children's classroom behaviour in order to improve attainment. The GBG is based on three key theories: behaviourism (specifically, contingency management), social learning theory, and social constructivist theory. The intervention involves the use of a game format to teach children the rules of the classroom and to encourage positive behaviour. The GBG is typically implemented by class teachers and involves the use of a scoreboard, rewards, and consequences to reinforce positive behaviour. The intervention is designed to be flexible and can be adapted to suit the needs of different classrooms and schools.
Statistical Findings
No effect on reading ability
No effect on concentration problems
No effect on disruptive behavior
No effect on pro-social behavior
No effect on teacher stress
No effect on teacher self-efficacy in classroom management
No effect on teacher retention
More Intervention Details
Focus Areas
Social-Emotional Learning, Disciplinary InfractionsPrograms & Services
General EducationDelivery Methods
Face-to-FaceDisability Support
N/ATarget Groups
Student(s), Teachers/Instructional TeamsSource
Alexandra, H., Ann, L., Emma, A., Garry, S., Kim, P., Kirsty, F., Lawrence, W., Liz, B., Louise, B., Margarita, P., Maria, P., Michael, W. & Neil, H. (2018). Good Behaviour Game: Evaluation Report and Executive Summary (ED617332). ERIC. https://files.eric.ed.gov/fulltext/ED617332.pdf.
Study Demographics
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Other Participant Characteristics
Geographical Setting
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