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Good Behaviour Game (GBG): Improving Pupil Behaviour Through Classroom Rules, Team Membership, Monitoring of Behaviour, and Positive Reinforcement

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3rd Grade, 4th Grade

About the Intervention

The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to improve children's classroom behaviour in order to improve attainment. The GBG is based on three key theories: behaviourism (specifically, contingency management), social learning theory, and social constructivist theory. The intervention involves the use of a game format to teach children the rules of the classroom and to encourage positive behaviour. The GBG is typically implemented by class teachers and involves the use of a scoreboard, rewards, and consequences to reinforce positive behaviour. The intervention is designed to be flexible and can be adapted to suit the needs of different classrooms and schools.

Statistical Findings

No effect on reading ability

No effect on concentration problems

No effect on disruptive behavior

No effect on pro-social behavior

No effect on teacher stress

No effect on teacher self-efficacy in classroom management

No effect on teacher retention

More Intervention Details

Focus Areas

Social-Emotional Learning, Disciplinary Infractions

Programs & Services

General Education

Delivery Methods

Face-to-Face

Disability Support

N/A

Target Groups

Student(s), Teachers/Instructional Teams

Source

Alexandra, H., Ann, L., Emma, A., Garry, S., Kim, P., Kirsty, F., Lawrence, W., Liz, B., Louise, B., Margarita, P., Maria, P., Michael, W. & Neil, H. (2018). Good Behaviour Game: Evaluation Report and Executive Summary (ED617332). ERIC. https://files.eric.ed.gov/fulltext/ED617332.pdf.

Study Demographics

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