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CATS Math Video Games

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About the Intervention

CATS (Center for Advanced Technology in Schools) developed eight computer-based learning games targeting foundational pre-algebra concepts for sixth-grade students. Four games focused on fractions concepts (Wiki Jones, Save Patch, Tlaloc's Book, and Rosie's Rates) covering number line concepts, fraction addition, multiplicative inverse operations, and direct variation. Students played games for at least 40 minutes per period over 10 gameplay days, with 2-4 periods per game. Teachers received 3 hours of professional development training split into two 1.5-hour sessions covering mathematical concepts, common student errors, game mechanics, and classroom integration strategies.

Statistical Findings

Positive effect on fractions knowledge

More Intervention Details

Focus Areas

N/A

Programs & Services

General Education

Delivery Methods

Face-to-Face

Disability Support

N/A

Target Groups

Student(s)

Source

Eva L., B., Gregory K. W. K., C., Kilchan, C. & Li, C. (2014). The Effects of Math Video Games on Learning: A Randomized Evaluation Study with Innovative Impact Estimation Techniques. CRESST Report 841 (ED555700). ERIC. https://files.eric.ed.gov/fulltext/ED555700.pdf.

Study Demographics

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Other Participant Characteristics

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