CATS Math Video Games
About the Intervention
CATS (Center for Advanced Technology in Schools) developed eight computer-based learning games targeting foundational pre-algebra concepts for sixth-grade students. Four games focused on fractions concepts (Wiki Jones, Save Patch, Tlaloc's Book, and Rosie's Rates) covering number line concepts, fraction addition, multiplicative inverse operations, and direct variation. Students played games for at least 40 minutes per period over 10 gameplay days, with 2-4 periods per game. Teachers received 3 hours of professional development training split into two 1.5-hour sessions covering mathematical concepts, common student errors, game mechanics, and classroom integration strategies.
Statistical Findings
Positive effect on fractions knowledge
More Intervention Details
Focus Areas
N/APrograms & Services
General EducationDelivery Methods
Face-to-FaceDisability Support
N/ATarget Groups
Student(s)Source
Eva L., B., Gregory K. W. K., C., Kilchan, C. & Li, C. (2014). The Effects of Math Video Games on Learning: A Randomized Evaluation Study with Innovative Impact Estimation Techniques. CRESST Report 841 (ED555700). ERIC. https://files.eric.ed.gov/fulltext/ED555700.pdf.
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