Skip to main content
Implement for Impact
Search Find
Explore Methodology

Filter By

Intervention Targets

Those with Disabilities Disciplinary Infractions Economically Disadvantaged English Learners Homeless Unaccompanied Youth Attendance Drop-Outs Expulsions Suspensions Social-Emotional Learning

Academic Programs

Alternative Education English as a Second Language (ESL) Program Student retention / Dropout Prevention Extended Day / Child Care Services Special Education Services Adult Basic Education Adult English as a Second Language Adult Secondary Education Athletics Autism Program Bilingual Education Program Career and Technical Education Cocurricular Programs College Preparatory Community Service Program Community/Junior College Education Program Compensatory Services for Disadvantaged Students Continuing Education Counseling Services Early College Early Head Start Early Childhood Early Childhood Special Education Tier One Program Early Childhood Special Education Tier Two Program Emotional Disturbance Program Even Start Foster Care Gifted and Talented Program Head Start Health Services Program Hearing Impairment Program Hospital Immigrant Education Indian Education International Baccalaureate K12 Resource Program Library/Media Services Program Magnet/Special Program Emphasis McKinney-Vento Homeless Migrant Education Mild Cognitive Disability Program Moderate Cognitive Disability Program Multiple Disabilities Program Neglected or Delinquent Orthopedic Impairment Other Health Impairment General Education Remedial Education Section 504 Placement Service Learning Significant Cognitive Disability Program Specific Learning Disability Program Speech or Language Impairment Program Substance Abuse Education / Prevention TANF Targeted Intervention Program Teacher Professional Development / Mentoring Technical Preparatory Title I Title III LIEP Visual Impairment Program Work-based Learning Opportunities Other

Subjects

Math Art & Music English Language Arts Foreign Languages History & Social Studies Non-Academic Area Other Academic Area Science & STEM

Grades

Infant/Toddler Preschool Prekindergarten Transitional Kindergarten Kindergarten First Grade Second Grade Third Grade Fourth Grade Fifth Grade Sixth Grade Seventh Grade Eighth Grade Ninth Grade Tenth Grade Eleventh Grade Twelfth Grade Thirteenth Grade Postsecondary Ungraded Adult Education Other
Math

CATAMA Lab: Computer and Team Assisted Mathematical Acceleration Laboratory to improve math skills and knowledge for underperforming middle-grade students.

The Computer and Team Assisted Mathematical Acceleration (CATAMA) Laboratory is an elective course for students needing additional assistance in math while they continue in their regular math class, aiming to fill gaps in math skills and knowledge that they are incorrectly presumed to have already learned in earlier grades. The CATAMA Lab is taught by an experienced math teacher and typically instructs five sections of 15 to 18 students per day. Each class is taught using three main instructional components: whole group instruction, individualized computer and peer-assisted instruction, and individual or small group tutoring. The Lab uses computer software, such as Larson's Pre-Algebra, to provide individualized instruction and assessment. Students work in pairs and teams to complete computer-based lessons, and the teacher provides support and feedback as needed. The Lab also provides opportunities for students to preview upcoming material from their regular math class, helping them stay on track and motivated.

View CATAMA Lab: Computer and Team Assisted Mathematical Acceleration Laboratory to improve math skills and knowledge for underperforming middle-grade students.
Kindergarten First Grade Second Grade Third Grade Fourth Grade
Published: 2008

Math

Core-Plus Mathematics: A High School Mathematics Curriculum to Improve Mathematics Achievement. # Explanation: The excerpt explicitly states the name of the program/intervention/tool/strategy as "Core-Plus Mathematics" and describes it as a high schoo

Core-Plus Mathematics is a high school mathematics curriculum that targets mathematics achievement for high school students. Core-Plus Mathematics units are designed around multi-day lessons organized around cycles of instructional activities intended primarily for small-group work in the classroom and for individual work outside of the classroom. Lessons begin with a full-class discussion of a problem situation and related questions to think about in which the teacher is director and moderator. Classroom activity then shifts to investigating focused problems and questions related to the launching situation by gathering data, looking for patterns, constructing models and meanings, and making and verifying conjectures, with the teacher acting as facilitator. A full-class discussion (referred to as a Checkpoint) of concepts and methods developed by different small groups then provides an opportunity to share progress and thinking, with the teacher acting as moderator. Finally, students are given a task related to lesson objectives to complete on their own, while the teacher serves as an intellectual coach. In addition to the classroom investigations, Core-Plus Mathematics provides sets of MORE tasks, which are designed to engage students in Modeling with, Organizing, Reflecting on, and Extending their mathematical understanding in individual work outside of class.

View Core-Plus Mathematics: A High School Mathematics Curriculum to Improve Mathematics Achievement. # Explanation: The excerpt explicitly states the name of the program/intervention/tool/strategy as "Core-Plus Mathematics" and describes it as a high schoo
Ninth Grade Tenth Grade
Published: 2010

Math

DreamBox Learning: Supplemental Online Mathematics Program for Adaptive Instruction in Grades K-5, Focusing on Number and Operations, Place Value, and Number Sense. The final answer is: $\boxed{DreamBox Learning: Supplemental Online Mathematics Program f

DreamBox Learning is a supplemental online mathematics program that provides adaptive instruction for students in grades K-5 and focuses on number and operations, place value, and number sense. The program aims to individualize instruction for each student with millions of unique paths through the curriculum intended to match each student's level of comprehension and learning style. The DreamBox Learning curriculum is made up of more than 720 online lessons for two grade levels: primary lessons for grades K-2 and intermediate lessons for grades 3-5. Students complete lessons by playing math games and solving puzzles using DreamBox Learning's virtual manipulatives. As students interact with the program, the lesson sequence, difficulty, pace, and number of hints are adapted in real time. DreamBox Learning can be used in a range of instructional settings including the classroom, small groups, or students using the program independently. Reporting tools allow teachers and administrators to monitor student progress. DreamBox Learning recommends students spend at least 90 minutes a week on the program.

View DreamBox Learning: Supplemental Online Mathematics Program for Adaptive Instruction in Grades K-5, Focusing on Number and Operations, Place Value, and Number Sense. The final answer is: $\boxed{DreamBox Learning: Supplemental Online Mathematics Program f
Kindergarten First Grade
Published: 2013

Everyday Mathematics: A Core Curriculum to Improve Mathematics Achievement in Grades Pre-K-6. This response contains the exact name of the program (Everyday Mathematics) and a short summary of what the program is intended to target (improving mathematic

Everyday Mathematics is a core curriculum for students in grades pre-K-6 that targets mathematics achievement by providing students with multiple opportunities to reinforce concepts and practice skills. The curriculum focuses on real-life problem-solving, student communication of mathematical thinking, and the appropriate use of technology. It also emphasizes balancing different types of instruction, including collaborative learning, and fosters parent involvement in student learning. Everyday Mathematics introduces mathematical concepts in a variety of ways throughout the school year and consists of daily lesson plans that typically begin with a Math Message, followed by teacher-led discussions and hands-on group and individual activities. Additionally, students keep a journal to write about mathematical concepts and complete homework assignments that reinforce practical experience with mathematics. Teachers receive 40 hours of initial training on Everyday Mathematics and are provided with a Teacher's Resource Package that includes materials to support successful implementation of the program.

View Everyday Mathematics: A Core Curriculum to Improve Mathematics Achievement in Grades Pre-K-6. This response contains the exact name of the program (Everyday Mathematics) and a short summary of what the program is intended to target (improving mathematic
Third Grade Fourth Grade Fifth Grade
Published: 2015

Math

I CAN Learn: Full-curriculum mathematics software program to provide math instruction through interactive lessons for middle school, high school, and college students.

I CAN Learn is a full-curriculum mathematics software program that provides math instruction through a series of computer-based interactive lessons for middle school, high school, and college classrooms. I CAN Learn courses include Fundamentals of Math, Pre-Algebra, Algebra, and Geometry, and each course contains 20 to 180 self-paced, mastery-based lessons that include multimedia content, such as instructional videos and animation. Students work individually at their own computers, starting with a placement test to assess their current level of knowledge and customize their lesson plan. Each lesson includes a warm-up activity, lesson presentation, guided practice, and a quiz to ensure mastery of the lesson content, and a virtual teacher presents the lessons and demonstrates how to solve problems. Classroom teachers may provide individual, small-group, or whole-class instruction based on students' performance on the software program, and printed textbooks are available to supplement the electronic courseware. Additionally, the I CAN Learn Classroom Explorer Class Management System enables teachers to conduct classroom administration tasks, track students' attendance, homework, and test grades, and create an individualized learning path for each student.

View I CAN Learn: Full-curriculum mathematics software program to provide math instruction through interactive lessons for middle school, high school, and college students.
Third Grade
Published: 2017

Math

Linguistic Modification: Improving English Language Learner Students' Access to Math Content During Standardized Testing.

Linguistic modification is a theory-and research-based process for changing the language in test items in ways that support clarity without simplifying or significantly altering the targeted construct assessed. The linguistic modification strategies used in this study included reducing sentence length and complexity, using common or familiar words, and using concrete language. The process of developing the linguistically modified items involved several steps, including selecting items from a pool of released test items, applying linguistic modification guidelines and strategies to each item, and evaluating the resulting items to ensure that the construct being tested had not changed and that the cognitive complexity of the item was appropriate. The goal of linguistic modification is to minimize construct-irrelevant language demands and enhance English language learner students' access to construct-relevant content.

View Linguistic Modification: Improving English Language Learner Students' Access to Math Content During Standardized Testing.
Seventh Grade Eighth Grade
Published: 2010

Math

Computer-based games developed by the Center for Advanced Technology in Schools (CATS): Improving students' knowledge of pre-algebra topics, specifically fractions and rational numbers.

The CATS-developed video games are a set of educational games designed to improve students' knowledge of pre-algebra topics, specifically fractions and rational numbers. The games were developed through a process of knowledge specification, software design and testing, teacher professional development, and assessment development. The games were designed to accommodate complex and diverse approaches to learning processes and outcomes, and to provide appropriate feedback, scaffolding, and adaptive challenge. The games were implemented in a classroom setting, with students playing each game in a prescribed sequence for a set number of periods. Teachers received professional development training on how to integrate the games into their curriculum, and provided feedback on the games during the training session. The games were designed to be engaging and interactive, with the goal of increasing students' enjoyment and motivation to learn pre-algebra concepts.

View Computer-based games developed by the Center for Advanced Technology in Schools (CATS): Improving students' knowledge of pre-algebra topics, specifically fractions and rational numbers.
Sixth Grade
Published: 2014

Odyssey Math: Web-based program designed to support mathematics instruction and improve math skills in grades K-8.

Odyssey Math is a web-based program designed to support mathematics instruction. The program includes a mathematics curriculum and formative assessments that support differentiated and individualized instruction. Odyssey Math can be used as a standalone curriculum or as a supplement to other mathematics curricula, and can be accessed via desktop, laptop, or mobile device. The program begins with a diagnostic assessment, which is used to create a sequence of skills - "learning paths" - that focus on the knowledge and skills an individual student needs to practice. Teachers can manually modify the learning paths generated by the software to support further practice or align with lesson plans. The program also includes assessment tools that generate data teachers can use for instructional decision making.

View Odyssey Math: Web-based program designed to support mathematics instruction and improve math skills in grades K-8.
Transitional Kindergarten Kindergarten Second Grade Third Grade
Published: 2017

Math

PBS KIDS Transmedia Math Supplement: Teaching Early Mathematics Skills to Preschoolers, Especially Those from Low-Income Households and English Learners.

The PBS KIDS Transmedia Math Supplement is a 10-week curriculum supplement designed to support preschool teachers in teaching early mathematics skills to young children, particularly those from low-income households. The supplement includes a sequence of curricular activities centered around early childhood mathematics practices, digital resources, and technical support to aid technology integration into instruction. It focuses on a smaller set of mathematics skills, including counting, subitizing, recognizing numerals, recognizing, composing, and representing shapes, and patterning, and relies on repeated experiences with technology and media resources to support children's learning. The supplement also includes a Teacher's Guide, professional development for teachers, and ongoing coaching support to help teachers integrate the supplement into their instructional practice. Additionally, the supplement incorporates transmedia resources, such as videos and games, to engage children and support their learning. Teachers are encouraged to use the supplement in a way that is flexible and adaptable to their teaching style and the needs of their students. The supplement is designed to be used in conjunction with existing curriculum frameworks and learning materials, and is intended to provide additional support and resources for teachers to help their students develop a strong foundation in early mathematics skills.

View PBS KIDS Transmedia Math Supplement: Teaching Early Mathematics Skills to Preschoolers, Especially Those from Low-Income Households and English Learners.
Preschool
Published: 2013